| Kaynaklar |
•Mitchell, W., Computer-Aided Architectural Design, Petrocelli / Charter, New York, 1977.•Schmitt, G., Microcomputer Aided Design for Architects and Designers, John Wiley & Sons, U.S.A., 1988.•Bovill, C., (1996), Fractal Geometry in Architecture and Design, Birkhauser, Boston•Gero, J. (Ed.) (2006) Design Computing and Cognition, 2006, Springer.•Kalay, Y., Computability of Design, John Wiley & Sons, U.S.A., 1987.•McCullough, M., Mitchell, W., Purcell, P., (eds.) The Electronic Design Studio, M.I.T. Press, London, 1990.•Mitchell, W., The Logic of Architecture, Design, Computation and Cognition M.I.T. Press, London, 1990.•Chu, K., (2006), ―Metaphysics of Genetic Architecture and Computation‖, Architectural Design, 76 Issue 4 July/August, 38-45. Deleuze, G. ―Difference & Repetition‖ The Athlone Press:London 1994, p.182 •Ednie-Brown, P., (2006), ―All-Over, Over-All: biothing and Emergent Composition‖, Architectural Design, 76 Issue 4 July/August, 72-81. •Ednie-Brown, P., and Andrasek, A., (2006), ―CONTINUUM: A Self-Engineering Creature- Culture‖, Architectural Design, 76 Issue 5 September/October, 19-25. •Erdman, D., Gow, M., Karlsson, U., and Perry, C., (2006), ―Parallel Processing: Design/Practice‖, Architectural Design, 76 Issue 5 September/October, 81-87. •Galloway, R. A., and Thacker, E., (2006), ―Language, Life, Code‖, Architectural Design, 76 Issue 5 September/October, 26-29.•Gardner M. (1970) ―Mathematical Games: The fantastic combinations of John Conway’s new solitaire game ″life″‖ Scientific American 223 (October 1970): 120-123•Goldenberg, J., Horowitz, R., Levav, A., and Mazursky, D.; ―Finding Your Innovation Sweet Spot‖, Harvard Business Review, 2003•Goulthorpe, M., and dECOi, ―Scott Points: Exploring Principles of Digital Creativity‖, ―Architecture in Digital Age: Design and Manufacture‖ Spon Press, London, 2003•Harel, D. (1992). ―Algorithmics: the spirit of computing (2nd ed.).‖ Reading, MA: Addison Wesley |
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