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                                            | Hafta | Konu | Öğretim Yöntem ve Teknikleri | Döküman |  
													| 1 | Elektronik oyunların tarihsel gelişim süreci | Ders kitabının okunması | Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |  
													| 2 | Temel Matematiksel İşlemler | Problem çözme | Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |  
													| 3 | Render ve Çizim | Ders kitabının okunması | Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |  
													| 4 | Renklendirme | Proje | Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |  
													| 5 | Işıklandırma | Grupla çalışma | Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |  
													| 6 | Oyunlarde Yazı (Text) Yapısı | Problem çözme | Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |  
													| 7 | Oyunlarda Harman ve Kalıp İşlemleri | Grupla çalışma | Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |  
													| 8 | Basit Uygulamalar | Proje | Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |  
													| 9 | ARA SINAV | - | - |  
													| 10 | Fontlar | Ders kitabının okunması | Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |  
													| 11 | Mesh Kısım 1 | Tartışma | Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |  
													| 12 | Mesh Kısım 2 | Grupla çalışma | Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |  
													| 13 | Kamera Yapısı ve Arazi | Grupla çalışma | Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |  
													| 14 | Partikül Yapısı, Gölge ve Efektler | Ders kitabının okunması | Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |  
													| 15 | Tepe ve Piksel Gölgelendirmesi | Tartışma | Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |  |