| Hafta |
Konu |
Öğretim Yöntem ve Teknikleri |
Döküman |
| 1 |
Elektronik oyunların tarihsel gelişim süreci |
Ders kitabının okunması |
Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |
| 2 |
Temel Matematiksel İşlemler |
Problem çözme |
Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |
| 3 |
Render ve Çizim |
Ders kitabının okunması |
Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |
| 4 |
Renklendirme |
Proje |
Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |
| 5 |
Işıklandırma |
Grupla çalışma |
Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |
| 6 |
Oyunlarde Yazı (Text) Yapısı |
Problem çözme |
Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |
| 7 |
Oyunlarda Harman ve Kalıp İşlemleri |
Grupla çalışma |
Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |
| 8 |
Basit Uygulamalar |
Proje |
Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |
| 9 |
ARA SINAV |
- |
- |
| 10 |
Fontlar |
Ders kitabının okunması |
Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |
| 11 |
Mesh Kısım 1 |
Tartışma |
Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |
| 12 |
Mesh Kısım 2 |
Grupla çalışma |
Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |
| 13 |
Kamera Yapısı ve Arazi |
Grupla çalışma |
Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |
| 14 |
Partikül Yapısı, Gölge ve Efektler |
Ders kitabının okunması |
Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |
| 15 |
Tepe ve Piksel Gölgelendirmesi |
Tartışma |
Introduction to 3D Game Programming with DirectX 9.0, Frank Luna, Publisher: Jones & Bartlett Publishers; 1 edition (June 9, 2003), ISBN-10: 1556229135, ISBN-13: 978-1556229138 |
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